Toggle LIFX lights with a Magic Wonders gesture
1 ready-made LIFX and Magic Wonders Applets
Turn one on, or build your own. Magic Wonders can start an automation with "A duel has ended", and IFTTT can then run "Activate scene" on LIFX.
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Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.
15 triggers, queries, and actions
A duel has ended
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel ends.
A duel has started
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel is initiated and both players enter the match.
A gesture was recognized
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires whenever your Magic Wonders wand recognizes a gesture.
A player has healed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player has healed.
A player was hit
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player was hit.
Activate scene
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will activate a Scene.
Blink lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your lights quickly blink the color of your choice.
Breathe lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your lights slowly breathe the color of your choice.
Change color of lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your lights.
Move lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your LIXF Z lights move in a pattern.
Start Clean Cycle
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
Turn on the Clean Cycle of your LIFX Clean to it's default duration
Stop Clean Cycle
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
Turn off the Clean Cycle of your LIFX Clean
Toggle lights on/off
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn your lights off if they are on, and turn them on if they are off.
Turn lights off
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn your lights off.
Turn lights on
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn your lights on.
A duel has ended
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel ends.
A duel has started
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel is initiated and both players enter the match.
A gesture was recognized
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires whenever your Magic Wonders wand recognizes a gesture.
A player has healed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player has healed.
A player was hit
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player was hit.
Activate scene
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will activate a Scene.
Blink lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your lights quickly blink the color of your choice.
Breathe lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your lights slowly breathe the color of your choice.
Change color of lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your lights.
Move lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will make your LIXF Z lights move in a pattern.
Start Clean Cycle
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
Turn on the Clean Cycle of your LIFX Clean to it's default duration
Stop Clean Cycle
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
Turn off the Clean Cycle of your LIFX Clean
Build an automation in seconds!
If
A duel has ended
Then
Activate scene
You can add delays, queries, and more actions in the next step!
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More on LIFX and Magic Wonders
About LIFX
LIFX and IFTTT let you automate your smart lights to turn on and off, change colors, and run custom light effects.
About Magic Wonders
Magic Wonders and IFTTT let you build automations based on gestures, duels, and player actions in your connected-play experiences.