Activate Philips Hue romantic scene with Magic Wonders gesture
2 ready-made Philips Hue and Magic Wonders Applets
Turn one on, or build your own. Magic Wonders can start an automation with "A duel has ended", and IFTTT can then run "Blink lights" on Philips Hue.
Automate Philips Hue and Magic Wonders from your AI assistant
Ask OpenClaw to create Philips Hue applets that adjust your lighting based on your booking calendar, right from your AI assistant, with IFTTT MCP.
Set up IFTTT MCPCreate your own Philips Hue and Magic Wonders workflow
Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.
16 triggers, queries, and actions
A duel has ended
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel ends.
A duel has started
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel is initiated and both players enter the match.
A gesture was recognized
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires whenever your Magic Wonders wand recognizes a gesture.
A player has healed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player has healed.
A player was hit
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player was hit.
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns all lights of the bridge.
Blink lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will briefly turn your hue lights off then back on.
Change color
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights. NOTE: Accepts color names and CSS hex color values. Defaults to white if no color match is found. NOTE: not compatible with hue lux bulbs.
Change color from image
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights to match the dominant colors found in an image you specify. NOTE: not compatible with hue lux bulbs.
Change to random color
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change your hue lights to a randomly selected color. NOTE: not compatible with hue lux bulbs.
Dim lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will dim or brighten your hue lights to a value between 0-100.
Set a scene in a room
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action well set a scene on your hue lights. NOTE: in order to add lights to a room, you must be using the newest version of the Hue app
Toggle lights on/off
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will toggle your hue lights on or off.
Turn off lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn off your hue lights.
Turn on color loop
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn on a slow color loop effect for your hue lights. NOTE: not compatible with hue lux bulbs.
Turn on lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn on your hue lights.
A duel has ended
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel ends.
A duel has started
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a duel is initiated and both players enter the match.
A gesture was recognized
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires whenever your Magic Wonders wand recognizes a gesture.
A player has healed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player has healed.
A player was hit
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a player was hit.
Blink lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will briefly turn your hue lights off then back on.
Change color
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights. NOTE: Accepts color names and CSS hex color values. Defaults to white if no color match is found. NOTE: not compatible with hue lux bulbs.
Change color from image
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights to match the dominant colors found in an image you specify. NOTE: not compatible with hue lux bulbs.
Change to random color
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change your hue lights to a randomly selected color. NOTE: not compatible with hue lux bulbs.
Dim lights
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will dim or brighten your hue lights to a value between 0-100.
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns all lights of the bridge.
Set a scene in a room
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action well set a scene on your hue lights. NOTE: in order to add lights to a room, you must be using the newest version of the Hue app
Build an automation in seconds!
If
A duel has ended
Then
Blink lights
You can add delays, queries, and more actions in the next step!
GET STARTED
How to connect to a Philips Hue automation
Find an Applet using Philips Hue and Magic Wonders
Find an automation to connect to, or create your own!Connect IFTTT to your accounts
Securely connect the Applet services to your respective accounts.Finalize and customize your Applet
Review trigger and action settings, and click connect. Simple as that!Upgrade your automations with
-
Connect to more Applets
Connect up to 20 automations with Pro, and unlimited automations with Pro+ -
Add multiple actions with exclusive services
Add real-time data and multiple actions for smarter automations -
Get access to faster speeds
Get faster updates and more actions with higher rate limits and quicker checks
More on Philips Hue and Magic Wonders
About Philips Hue
Philips Hue and IFTTT let you automate your lighting based on your booking calendar, guest arrivals, or any other trigger you choose.
About Magic Wonders
Magic Wonders and IFTTT let you build automations based on gestures, duels, and player actions in your connected-play experiences.